2013 Technology Gift Guide for the Classroom
By Alexis WilliamsSpread holiday cheer in your school with these five technology treats.
View ArticleVideo Games Can Be as Valuable as Textbooks in Teaching History
By Ricky RibeiroOne Pennsylvania teacher is using games such as “World of Warcraft” and “The Elder Scrolls V: Skyrim” to spark discussions in the classroom.
View ArticleSchools Shift from STEM to STEAM
By Melissa Delaney3D printers, sophisticated software and other technologies are helping many schools incorporate the arts into their STEM curricula.
View ArticleVideo Games Can Be Educational — Really!
By David ConoverA Texas teacher explains how students’ love of gaming can be leveraged to teach in-demand skills.
View ArticleNew App Brings Multiplayer Duels to the World of SAT/ACT Prep
By D. Frank SmithIn play2prep, students earn points and knowledge by challenging each other with the kinds of questions they'll face on tests.
View ArticleWhich Digital Media Are Worthy of Classroom Use?
By Mike LorionCommon Sense Media’s Graphite platform aims to help teachers ascertain the educational value of apps, games and more.
View ArticleTeachers Take Game-Based Learning to the Next Level
By D. Frank SmithA lesson using "Minecraft" can touch on history, engineering and ancient architecture.
View ArticleGame Design Finds a ‘Sweet Spot’ with Education
By D. Frank SmithThe Dwight School is teaching game design, and it’s encouraged a passionate group of students to think beyond the walls of the classroom.
View ArticleVideo Games Are Playing a Pivotal Role in the Classroom
By Kyle RotherMinecraft and other games offer surprising strategies for teaching core concepts.
View Article5 Strategies to Reach At-Risk Students with Technology
By D. Frank SmithTeacher assistance is key to a successful online learning experience, researchers say.
View Article‘Minecraft’ Changes Hands but Remains an Engaging Game for K–12
By D. Frank SmithThe creator of the popular world-building game is turning the reins over to Microsoft.
View ArticleNew Lego Classroom Tool Is Building a Bridge to Common Core Readiness
By D. Frank SmithThe block-based math exercises seek to ease the challenges of teaching the new standards.
View ArticleGame On: STEM Contest Transforms Players into Creators
By D. Frank SmithWorkshops in approximately 20 cities across the country will help students develop their video-game concepts.
View ArticleFETC 2015 Kicks Off With a BYOD Bang
By D. Frank SmithA game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference.
View ArticleFETC 2015 Keynotes Highlight the Future of 3D Printing and Game-Based Learning
By D. Frank SmithAuthor Jane McGonigal and MakerBot’s Yuri Salnikoff led the first two keynotes of the conference.
View ArticleLeaders Gather to Chart Future for Games in Education
By D. Frank SmithThe Games for Learning Summit drew some big names from across industries.
View ArticleReport: Is it Game Over for Gamification?
By D. Frank SmithA preview of the upcoming K–12 NMC Horizon report gives classroom gamification the axe.
View ArticleISTE 2015: 6 Tech Trends on Education's Horizon, 2015–2020
By D. Frank SmithThe influence of 3D printing, adaptive learning technologies and wearable technologies in the classroom is growing.
View ArticleGamified Social Studies Takes Off in Fantasy Geopolitics
By D. Frank SmithA game born from a teacher's frustration has blossomed into a new way to teach geography and current events.
View ArticleGame-Based Learning Thrives, Despite Report of its Decline
By Tommy PetersonMany K–12 educators remain enthusiastic about game-based learning despite a report that adoption has stalled.
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